![]() ![]() You’ll unlock weapons progressively at first, but you’ll have the lot within a couple of hours. The concessions that have been made are all smart and well-considered, designed to optimise rather than dilute. It’s clear throughout though, that the modern landscape is serving the original game idea, and not the other way around. It’s just that this version of DoomQuake has clearly been built with the 2016 player in mind, from controls, to systems, to wider functionality. ![]() It has lost none of the vital, exciting, second-to-second, improvisational heroism. Previously an experience that was logistically cut off from non-PC players due to the generally accepted inability of a controller to accurately keep up with the pace – Quake Live’s Xbox 360 port was a notorious waste of time, but Doom’s version of Quake’s brilliant conceits just works.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |